Thursday, 4 July 2013

The Horizon

So this is the best tip I ever got on strategy:

"Learn to recognise someone heading who is heading over the horizon and make sure you don't waste resources either helping them or helping someone else push them over"

By horizon they obviously mean when someone else is about to be ousted that isn't you or your prey.

This is really about not worrying about table balance and realising that sometimes when someone is down you need to kick them.  Previously I would worry about anyone that wasn't my prey being ousted and waste resources stopping that happen.  Which sometimes is required and sometimes is not and this little tip, given to me by my mate Sven in London, is really about picking which case it is and making the most of that.

Pretty much once I got to the heart of what that meant and understood it I went from someone who could get a few VPs and maybe the odd game win to someone that got game wins.  I reckon this is the most common limitation people place on themselves when they first start playing tournaments so there it is.

S

2 comments:

  1. IMO, too many players try to get a sweep. A sweep is nice, but not important. GW should come first. Let the table fall unless it means you can't get that GW.

    Indeed, some decks prefer to let VP fall, such as a wall deck.

    I see players screwing with other players cross table all the time because they want to "keep table balance". The table can never remain balanced. It has to collapse. So let it collapse. Only help someone crosstable if it is going to help you get that GW.

    Don't just stop other players getting a VP if doing so means you can't get that GW yourself. Over-extending is often the biggest mistake players make.

    And it is frustrating for the other players on the table. In the end, it becomes almost a random act of sabotage.

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  2. Where is the like button? What J said :)

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